Design Habit takes place June 9-15, 2013. Registration begins March 1, 2013
Graphic Design is the visual communication of ideas and messages composed for a viewer, audience or consumer. At Design Habit, you will explore design techniques and create works that will prepare you for the complexities of the ever changing field of design.
Design Habit shares what is inspiring about design and how design can be more impactive in society as the context for design evolves. During the seven intensive days of inspiring speakers and practical workshops, you will walk away with a new perspective on the changing design industry and actionable insights on how to increase your practice long term.
We believe graphic designers serve a critical role as inventors and have a responsibility to create better communication to improve the human experience. Design Habit 2013: Design like you mean it, provides an opportunity to feed your creative appetite and get inspired.
Invited professional designers and design firms present current design issues and business experience in presentation sessions. Participants learn critical analysis, research and advance practices in design.
Participants receive transferable academic credits through USD's Continuing Education department in the area of Graphic Design.
Design Habit is open to college students, professional designers, K12 teachers, and prospective college students with demonstrated talents in the visual arts and strong interest in Graphic Design.
Participants may register through the Division of Continuing & Distance Education Summer School website when it becomes available March 1.
For questions about the workshop, please contact the Department of Art at: 605-677-5636 or email@example.com
***All participants attend the following sessions:***
Design Habit 2013 offers two sessions: Tactile Design and Social Design. The two sessions share a common project to produce outstanding products. On the last day of Workshop, you will present your work in the John A. Day Gallery with invited professionals from the Graphic Design industry who will provide critiques of your work.
Establish conceptual design principles and design solutions for effective visual communication. Create appropriate design solutions into a tangible form by analyzing the problem, communicating intentions verbally and visually. Explore tangible medias that have substance, depth and colorful energy and crafted by both hand and digital.
Involve an extension of previous problems directed to individual concerns and provide the opportunity to work with world-class social businesses and non-profits on new social ventures. Explore Social and Media Design that consider how to encourage participation, optimize choice and build engaging communities that intergrade our virtual and physical experience.
Laptop Computer required. If you do not have a laptop, one can be provided at the workshop.
CS 6 - Photoshop, Illustrator, InDesign.
Most of the following supplies may be purchased locally. Other supplies may be needed in addition to the list below. Ruler, Scissors, Exacto Knife & Sharp Cutter, Sketchbook, Tracing Paper, Pencil, Eraser, Black matte or Black form board, 3M Super 77 spray adhesive.