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VG.3 The Dot Product

So far, we have added two vectors and multiplied a vector by a scalar, but what if we want to multiply two vectors so that the product is a useful quantity? There are two ways to find the product of two vectors, one is the dot product and the other is the cross product. This section will focus on the dot product.




The Dot Product

 

If MATH and MATH, then the dot product of a and b is the number $\QTR{bf}{a\cdot b}$ given by


MATH

 

Or in two-dimensions,


MATH




Notice that the result is a scalar, not a vector.




Properties of the Dot Product

 

If a, b and c are vectors and c is a scalar then

MATH

MATH

MATH

MATH

MATH




Another way to define the dot product is to describe it using the angle between vectors a and b.





13.3DotProduct__13.png

for 3-D Picture animation

 

Theorem

 

If $\theta $ is the angle between the vectors a and b, then


MATH

 

The previous theorem can be rearranged to form the following




Corollary

 

If $\theta $ is the angle between the vectors a and b, then


MATH




Something else that the dot product can do is determine if two vectors are orthogonal (which is a fancy word that means the angle between the two vectors is 90$\U{b0}$)



MATH




Direction Angles and Direction Cosines

The direction angles of a non-zero vector a are the angles $\alpha ,\beta ,$ and $\gamma $ in the interval MATH that a makes with the positive x-,y-, and z- axes. The cosine of these direction angles are called the direction cosines.


13.3DotProduct__26.png

for 3-D Picture animation

 

Using the corollary introduced in this chapter, we replace the second vector, b, with unit vector i.


MATH

 

Since i equals one, it can we call let it disappear (remembering that it is the vector that a is being compared to)


MATH

 

Using the other two unit vectors, we can make the following two equations


MATH

 

From here we can see the direction cosines, it is simply the result of the right side of the equation. Similarly, when you solve for $\alpha ,\beta ,$ and $\gamma $; you will have the direction angles.




Projections


Two vectors a and b, have the same origin. If one were to make a line perpendicular to vector a and connect it with the end of the vector b, the vector formed by the origin and point p would be considered the vector projection of b onto a, or proj$_{\QTR{bf}{a}}$b. The scalar projection of b onto a (or comp$_{\QTR{bf}{a}}$b) is the magnitude of the vector projection.

 
Projections

 

Scalar projection of b onto a:


MATH

 

Vector projection of b onto a:


MATH

 

Notice that the projections are of b onto a. If one wants the projection of a onto b it would look like this

Vector projection of a onto b:


MATH

 

Also notice that the vector projection is the scalar projection times the unit vector in the direction of a.


13.3DotProduct__49.png

for 3-D animation

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