Specialty
GRAPHIC & IMMERSIVE DESIGN
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Young Ae Kim is a professor, researcher, and award-winning designer whose work envisions the future of human-centered creativity at the intersection of industrial design, graphic design, UX/UI design, and human factors psychology. Her interdisciplinary practice integrates artificial intelligence, emotional intelligence, and emerging technologies to reimagine how design can deepen empathy, expand imagination, and shape meaningful experiences. Through collaborations with global brands such as Samsung, LG, Hyundai, Nike, New Balance, Baskin-Robbins, and Citibank, her work bridges research, education, and practice. Her current explorations focus on AI-driven creativity, immersive media, and data visualization as transformative forces in learning and innovation.
PRIMARY TEACHING AREAS
+ User Experience (UX) and User Interface (UI) Design Research
+ Immersive Experience Design - Virtual Reality, Augmented Reality, Mixed Reality
+ Data Visualization & Interactive Design
+ Design Methods & Research
+ Emotional Design
ADDITIONAL AREAS
+ Sustainable Package Design
+ Brand Strategy and Campaign
Young Ae Kim’s research reimagines the future of design at the intersection of artificial intelligence (AI), human experience, and creative agency. Her work advances theoretical frameworks that examine how computational systems transform creativity, cognition, and meaning-making, positioning design as a central discipline in shaping human–AI futures. Grounded in design theory, human factors psychology, and affective computing, her scholarship interrogates AI as a co-creative force within human-centered systems.
Her research redefines creativity in the age of intelligent machines through generative design, intelligent interfaces, and machine-assisted visual reasoning, reframing the designer’s role as a strategic curator of emergent outcomes. She investigates UX/UI design, emotional and affective interactions, immersive environments (VR/AR/MR), and data visualization as interconnected systems that foster usability, empathy, experiential knowledge, and sensemaking. Collectively, her work expands the intellectual and ethical foundations of design research and education in the era of intelligent systems.